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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores:
the history and evolution of virtual worlds
the theories behind the use of virtual worlds for learning
the design of curricula in virtual worlds
design guidelines for elements experienced in virtual worlds that support learning
design guidelines for learning quests and activities in virtual worlds.
The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating off-the-shelf virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.